Repel Vermin (Spell)
{{Spell
| name=Repel Vermin
| school=Abjuration
| lvl= Brd 4, Clr 4, Drd 4, Rgr 3
| comp= V, S, DF
| casttime= 1 standard action
| range= 10 ft.
| tsea=a
| subj= 10-ft.-radius emanation centered on you
| dur= 10 min./level (D)
| save= None or Will negates; see text
| sr= Yes
}}
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
Category: Bard Category: Cleric Category: Druid Category: Ranger Category: Abjuration